Thousands of years ago, an advanced civilization left Earth behind to find a new home in the stars. Wandering for generations, they finally settled on a new world – an Earth away from Earth. A Peregrine Earth.
Those who know me have probably heard me talking about my science fiction world. While it might seem like some silly hobby (which I guess it is, to a degree), it’s actually something that I’ve been developing for the past 12 or 13 years. In honor of Star Trek’s 48th birthday, I thought it was appropriate to talk about a way that Star Trek influenced me: leading me to create my very own science fiction world.
I started developing the world back in second grade, where I can clearly place myself at my tiny little desk drawing spaceships, distant worlds, and epic battles among the stars. Even at that age, I was an avid Star Wars and Star Trek fan, and it’s hard to dismiss their impact on my creative development. In the early years, my sci-fi stories and premises were remarkably similar to either Star Wars or Star Trek. My “Space Exploration Administration” was essentially Star Trek’s “Starfleet”, and many of my characters resembled the intrepid band of rebels from Star Wars, fighting against a numerically or technologically superior oppressing force.
Since those early days, I’ve managed to separate myself and create stories and a world I can truly call my own. Much has changed since the days of “good guy” spaceships fighting “bad guy” spaceships. Sure, there are still good guys and bad guys, but I’ve managed to introduce a little bit of originality and nuance. Now, instead of black-and-white factions, a web of nations, cultures, and ideologies now feud and struggle against one another for survival in a world hostile to human life.
Nations and Cultures
A great deal of time and effort has gone into developing foreign, yet familiar cultures for this world. The general idea is that although this part of humanity broke off thousands of years ago, cultures still developed in a familiar way. To me, it was important to introduce elements and motivations of real human cultures – ethnic beliefs, mythology, religions, environmental factors, and the sort. For instance, peoples who live in barren environments develop in ways that reflect that environment.
All in all, I’ve probably substantially developed about eight or nine distinct cultural groups, with a few others for which I only have a vague idea of who they are. The “big two” as I call them are Calanon and Nycosio. For these two nations, I’ve developed languages, mythologies, religions, racial attitudes, prejudices, art, and architecture. Other nations, like Tal Rossi and Malcradia have histories and some general characteristics, but wait to be fleshed out in the future.
I try to avoid “good guy” and “bad guy” designations to the countries I think up. After all, that sort of viewpoint is unrealistic. Nations might adopt aggressive or unethical policies from time to time, and views differ across demographics and regions – even within countries. Good people might live in “bad” countries, for instance. So even when Nycosio might be a hostile aggressor, there are some Nycosi people who are shining examples of excellent human beings. And while Calanon might be a “good guy” country, many of its citizens are racist and religiously intolerant. A healthy dose of realism keeps my world open for new stories and unexpected twists.
Of course, I haven’t removed myself from the science fiction aspect of my world. I like spaceships, so I’ve still got spaceships everywhere. But these spaceships aren’t just flying saucers and spoon-shaped Star Trek-inspired cruisers. In my countless hours of doodling, I’ve probably designed hundreds of spaceships, but a few stand out as particularly special to me. These are the ones I draw more frequently, and for which I have actually created “official” versions. Don’t get me started on all the nitty-gritties and technical doo-dads behind these ships!
I also have a variety of characters who have their own lives and stories in Peregrine Earth. Some characters have elaborate stories, and some exist in name/personality only. My biggest stories revolve around the character Chayyad and his friends and family. You can read all about that on my “Galactic Index” site, if you’re interested. Many of these characters haven’t been officially depicted, but I occasionally find the time to draw how I imagine them to look. Many of my characters are actually based on real people that I know, and while some of them are well-aware that I’ve created a parallel version of them in my universe, it’s a little embarrassing when my unsuspecting friends say “hey, that’s a lot like me!” Uh oh.
I could go on and on about the specifics of my universe, but who wants to hear about all that nonsense? If you’re one of the intrepid few, visit the Galactic Index and read all about it! And if you’re curious, ask me directly. I love talking about this stuff, and extemporaneous explanations are actually how I develop a lot of my concepts.
Thanks for reading about a geeky hobby of mine! Have a wonderful day!